Gaming is a booming industry, increasing about 7 percent year-on-year for the past several years. In 2020, the global games market was projected to generate $160 billion in revenue. Forbes predicts industry revenues will reach more than $300 billion by 2025. Statista estimates that by 2023, the number of global gamers will have grown to 3 billion. Gaming companies also are attracting a considerable amount of investment dollars; for example, $15.35 billion from investment deals in the first three quarters of 2020. The gaming industry's fast growth has fueled an ecosystem of supporting companies, known as the Game Tech Ecosystem.
Game Tech companies have created products with a specific value proposition to the development and publication of games, either console, PC, or mobile. These software programs, tools, and services are used at any time during the product's life cycle, from development to publication to user acquisition.
Newzoo: Newzoo Gametech Ecosystem Map
A leading gaming market research firm, Newzoo, has developed an infographic mapping out the depth and scope of the Game tech ecosystem. Newzoo's infographic divides the companies that make up the ecosystem into first, second, and third-tier companies. They also have divided them into four categories: development, operations, growth, and market analysis.
Game Tech development companies include those that create anything required to build a game. The category is subdivided into:
This category includes products that help run, monitor, or optimize the games and is primarily focused on mobile games. Newzoo breaks down subcategories within this category as:
The growth category includes all the companies and products related to the marketing of games. It is divided into subcategories:
This final category of Game Tech companies within the ecosystem are those that analyze the industry itself. They include several market analytics companies including Newzoo, GameAnalytics, App Annie, and GameRefinery. They provide information on the industry to help their clients target their customers better and to make strategic and financial decisions.
The ecosystem is expected to continue to grow as gaming continues to supersede other forms of entertainment such as films and television. As the ecosystem grows, competition is expected to also grow at each level. That competition will likely continue to drive innovation and, in turn, further growth.
The need for localization of games will also grow rapidly as gaming gains popularity in more countries. Gaming is growing 7.7 percent year-on-year in the Asia-Pacific region; 6.6 percent year-on-year in the Europe/Middle East and Africa region; and 4.3 percent in Latin America. This will require a greater depth of companies in the localization subcategory.
Sources:
Forbes: Video Gaming Industry & Its Revenue Shift
Ironsource: What Is GameTech? An Overview of the Ecosystem
Medium.com: 2020: A blockbuster year for investment in gaming & gametech
Newzoo: Newzoo Gametech Ecosystem Map
Statista: Number of active video gamers worldwide from 2015 to 2023